Brian Long
Senior creative lead and hands-on motion / 3D specialist.
I turn complex products and half-formed ideas into clear visual systems, with hands-on motion, 3D and custom AI-assisted production tools.
Project title
Work
A curated front row of product CGI, motion systems, documentary graphics and technical visualization.
Start with eight featured projects, or browse the complete selected-work collection.








About
I’ve always been the figure-outer.
I’m drawn to understanding how things work and how to explain them clearly.
That instinct started with maps, bikes and gear, then grew into 15+ years across motion design, 3D, product visualization, film graphics and live experiences.
I work as a director-maker. I can find the visual direction, present the idea, build the team and production plan, then stay close to the work in After Effects and Cinema 4D.
I use Hank to build custom tools and tackle technical work alongside my motion and 3D practice. I make the creative calls and own the final craft.
Inside Cinema 4D
I’m developing a bridge that sends scene context to Hank and brings approved actions back into Cinema 4D. It turns a general AI conversation into a scene-aware tool with explicit controls and undo.
- Read scene context
- Review the plan
- Run approved actions
Working prototype. Live Cinema 4D validation is ongoing.
- Amazon Web Services
- Netflix
- Nike
- The North Face
- Lionsgate
- American Express
- Ford
- Cartoon Network / Adult Swim
- Atlanta Hawks
- Bauer Hockey
- New Belgium Brewing
- Leica Geosystems
- BOA Technology
- Sierra Nevada Corporation
Outside the studio, I’m usually with my daughters, on a bike, in the mountains or paying too much attention to how a piece of gear works.